- [New] Equipment is now counted per copy: each copy fits one vehicle at a time. The equipment screen shows the copies you own and how many are spare
buy another, or move one over from another vehicle (taking it off is free). Equipment already mounted on several vehicles has been topped up to one copy per vehicle, so nothing was removed.
- [Improved] Silver economy rebalanced: much higher battle income and daily mission and check-in rewards (a new "Play 1 battle" mission, and silver on every check-in day)
equipment and field mod prices rise to match.
- [Fixed] Large check-in reward amounts were cut off.
- [New] Equipment is now counted per copy: each copy fits one vehicle at a time. The equipment screen shows the copies you own and how many are spare
buy another, or move one over from another vehicle (taking it off is free). Equipment already mounted on several vehicles has been topped up to one copy per vehicle, so nothing was removed.
- [Improved] Silver economy rebalanced: much higher battle income and daily mission and check-in rewards (a new "Play 1 battle" mission, and silver on every check-in day)
equipment and field mod prices rise to match.
- [Fixed] Large check-in reward amounts were cut off.
- [New] Activity window in the garage top bar: missions, daily check-in and a mailbox. Check-in pays tokens, and the token shop sits under it.
- [New] Field mods and equipment purchase: pick mods per vehicle, equipment grouped by firepower, mobility, survival and vision, with price and balance shown before you buy
loadouts are saved to your account.
- [New] Infantry third-person camera (shoulder swap, adjustable distance), first-person weapon sway and recoil, and a field-of-view setting.
- [Improved] Battle rewards are settled by the server
the summary shows the breakdown and the garage shows your silver balance.
- [Improved] Garage top bar, equipment and field-mod panels rebuilt
the three social buttons are now one, with mail inside the social panel.
- [Fixed] Light hulls on many-wheel suspensions shaking themselves off the ground (e.g. 7-TP).
- [Fixed] Supply and repair icons showing as white squares.
- Fixes: Fixed some workshop tracked tanks (such as XFV's Leopard 2A7, Strv 103C, Strv 122B+ and Leclerc) failing to shift out of first gear, crawling at about 1 km/h and stalling on any slope.
- Vehicles: Fast tracked tanks (BT-7, ZTQ-15, M551 and others) now drift at full steer, and counter-steering pulls them back
on a mobile stick a light push drifts proportionally less, and a very light push keeps grip. Tracked vehicles now drive through an engine, clutch and automatic gearbox: the clutch slips when pulling away, the box shifts at the right rpm, and the rev counter and gear readout follow, showing R in reverse. Top speed, hill climbing and reversing are essentially unchanged
the first 1-2 seconds of a launch are slightly slower because of the first shift. A hull you have let go of is no longer fought back straight after a ram, and shoves tilt it less.
- Infantry: Offline, a soldier can board a friendly ground vehicle with F when close and get out with X, or pick "Pick me up!" on the F3 tactic wheel so the nearest friendly vehicle drives over and waits. The HUD body-status figure is redrawn at adult proportions, with healthy parts shown in white.
- Camera: Taking over or boarding a vehicle that has already driven off now starts the view at that vehicle instead of flying in from its spawn point.
- Workshop: The vehicle workshop can save selected parts as a part set and equip it anywhere in one step. The tank and map workshops share one toolbar and panel layout with larger, touch-sized buttons and rows, the hierarchy and inspector match on phone and desktop, and number fields have -/+ steppers.
- Workshop: Radar parts no longer use presets
Ratings & Reviews
Reviews launch in v1.5 · ★ score / text / helpful votes
- New: Tracked vehicles now feel like they have a gearbox: stronger pull in low gears and a brief loss of drive on each shift. Top speeds are unchanged.
- Improvements: More responsive steering: the hull turns in sooner, pivot turns are faster (e.g. T-34-85 about 22 → 27 deg/s) and less speed is lost in high-speed turns.
- Improvements: Dual-flow transmission tanks (such as the Leopard 2A7 and Tiger II) send the inner track's power to the outer one in a turn and keep more speed through corners.
- Fixes: Fixed fast-reversing tanks never reaching their reverse speed (e.g. ZTQ-15 now reaches 40 km/h in reverse in about 3 s).
scan mode, detection range (1-30 km), azimuth and elevation angles, scan speed, tracked targets and IRST range are set directly, and older saves convert automatically. A build without a main gun can no longer be saved or test-driven.
- Workshop: Packs automatically converted by the official team for platforms missing a build are marked "Auto-converted" with their source platform in the list and details, and installed ones offer an update once a fixed conversion is published. Updates that would fetch most of a pack now take the full zip, which is faster.
- Updates: In-game updates download only the difference when the store provides a delta patch
Settings > Misc can check for updates manually.
- Online: Reinforcement, sortie and summon requests no longer time out, hooked trailers no longer show a wrong articulation angle, data-link missiles fired by other players lock the target they actually chose, and Commander mode releases its controlled unit when the battle ends.
- Fixes: Fixed chaff being treated as hostile after its deployer left and breaking radar locks, owned trailers or drones shot by others triggering a killcam, vehicle lights lingering or relighting on wrecks and after scene changes, a paused download resuming by itself on the next launch, and Workshop lamps aimed the wrong way.
- Lighting: Reduced overexposure from overlapping headlights and weapon lights, adjusted mobile light counts and rendering resolution by graphics quality, and fixed lights disappearing after scene changes.
- Settings: Vehicle light and automatic turn signal settings now take effect during battle.
- Workshop: Added functional lamps, hatches, radar and active protection parts. Lamps support 12 shapes, with configurable radar scanning and active protection parameters.
- Workshop: Fixed decals not refreshing after resizing, unsaved edits affecting the original vehicle after loading a save, and errors caused by some shared vehicle data.
- Commander: Offline Commander mode supports side selection and Easy, Normal and Hard AI opponents. Improved deployment, redeployment and exit flows in online Commander battles.
- Vehicles: Updated tank steering and collision behavior for more responsive high-speed turns, less sliding and fewer vehicles becoming wedged together.
- Units: Improved drone deployment and orbiting stability, and fixed stationary gun emplacements shaking or shifting when firing.
- Radar: Lock buttons show target acquisition status, and radars no longer incorrectly detect infantry.
- Visuals: Improved flare and chaff effects and corrected flare heat. Fixed mirrored parts appearing white in X-ray views and older mod modules showing only outlines during armor inspection.
- Downloads: Downloads can continue while the game is in the background, with improved recovery and reliability for initial resources and Workshop downloads.
- Fixes: Resolved stuck killcams after a possessed soldier dies, duplicate infantry kill sounds, and bots selecting infantry that the player has banned.
[Infantry] Vehicles can run soldiers over, soldiers can ride vehicles, and deaths turn into ragdolls
[Infantry] Tank shells and vehicle machine guns now hurt soldiers by calibre, and touch screens get aim assist
[Infantry] New weapon attachments: swap sights, suppressors and tactical lights in the gunsmith, plus melee attacks and a rangefinder and PGO-7 sight for the RPG-7
[Infantry] Fixed first-person grip and sight points on several weapons
[Battle] A battle summary screen is shown after each battle
[Battle] New manual wire-guided missiles that ride your sight line
[Battle] Sensitive vehicles and infantry are no longer placed on the same field
[Replay] The damage replay now has a War Thunder style kill-cam that follows the shell's path, can reveal the x-ray view, and has a redesigned death panel
[Replay] Aircraft show their exterior in the replay window, fragment colours match the legend, and the killing hit always shows its cause
[UI] Redesigned battle HUD with separate desktop layouts for tanks, aircraft and infantry, and adjustable HUD positions
[UI] Added gamepad support, with gamepad navigation for battle menus and rumble when a soldier is hit
[UI] Commander mode now fits phones and supports touch gestures
[Visuals] Ship wakes redesigned in a War Thunder style, with fixes for starting from a standstill, torpedo tracks and small hulls
[Gameplay] Ships now trim with acceleration and speed
[Update] APK updates download parts in parallel across the store mirrors for faster updates
[Fix] Fixed players getting stranded on the map after leaving a multiplayer battle from the menu
[Fix] Fixed players respawning after a battle was already resolved
[Fix] Fixed several buff issues, including double counting and ghost effects in multiplayer
[Fix] Fixed the loading mask carrying into battle when leaving the garage during a vehicle load